← Back to all skills

engineering / Build & debug

tdd

Test-driven development with red-green-refactor loop.

Markdown workflowYou or your agent

Put it to work.

Ask your agent to use tdd, or let it load the skill when your task matches the description.

Use the tdd skill

Invocation syntax varies by agent. Use the skill name in your prompt, or your agent’s supported slash command.

About this skill

Test-driven development with a red-green-refactor loop. Vertical slices via tracer bullets — one test, one implementation, repeat. Tests describe behavior through public interfaces, not implementation details, so they survive refactors.

The loop

flowchart LR
  R[RED<br/>write failing test] --> G[GREEN<br/>minimal code to pass]
  G --> F[REFACTOR<br/>only while GREEN]
  F --> R

The skill is explicit that horizontal slicing — write all tests, then all implementation — produces crap tests. Always go vertical.

Install

bash
npx skills@latest add smeltery/skills

Or copy just this skill (note: tdd references companion files, so copying just SKILL.md will leave dangling links — prefer the npx flow):

bash
mkdir -p ~/.claude/skills/tdd
curl -fsSL https://raw.githubusercontent.com/smeltery/skills/main/skills/engineering/tdd/SKILL.md \
  -o ~/.claude/skills/tdd/SKILL.md

Usage

Trigger when starting a new feature or fixing a bug — "build this with TDD", "red-green-refactor", "test-first".

Files

Attribution

Ported from mattpocock/skills under MIT. See THIRD_PARTY_LICENSES.md.

Read the full SKILL.md

Test-Driven Development

Philosophy

Core principle: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.

Good tests are integration-style: they exercise real code paths through public APIs. They describe what the system does, not how it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.

Bad tests are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior.

See tests.md for examples and mocking.md for mocking guidelines.

Anti-Pattern: Horizontal Slices

DO NOT write all tests first, then all implementation. This is "horizontal slicing" - treating RED as "write all tests" and GREEN as "write all code."

This produces crap tests:

  • Tests written in bulk test imagined behavior, not actual behavior
  • You end up testing the shape of things (data structures, function signatures) rather than user-facing behavior
  • Tests become insensitive to real changes - they pass when behavior breaks, fail when behavior is fine
  • You outrun your headlights, committing to test structure before understanding the implementation

Correct approach: Vertical slices via tracer bullets. One test → one implementation → repeat. Each test responds to what you learned from the previous cycle. Because you just wrote the code, you know exactly what behavior matters and how to verify it.

text
WRONG (horizontal):
  RED:   test1, test2, test3, test4, test5
  GREEN: impl1, impl2, impl3, impl4, impl5

RIGHT (vertical):
  RED→GREEN: test1→impl1
  RED→GREEN: test2→impl2
  RED→GREEN: test3→impl3
  ...

Workflow

1. Planning

When exploring the codebase, use the project's domain glossary so that test names and interface vocabulary match the project's language, and respect ADRs in the area you're touching.

Before writing any code:

  • Confirm with user what interface changes are needed
  • Confirm with user which behaviors to test (prioritize)
  • Identify opportunities for deep modules (small interface, deep implementation)
  • Design interfaces for testability
  • List the behaviors to test (not implementation steps)
  • Get user approval on the plan

Ask: "What should the public interface look like? Which behaviors are most important to test?"

You can't test everything. Confirm with the user exactly which behaviors matter most. Focus testing effort on critical paths and complex logic, not every possible edge case.

2. Tracer Bullet

Write ONE test that confirms ONE thing about the system:

text
RED:   Write test for first behavior → test fails
GREEN: Write minimal code to pass → test passes

This is your tracer bullet - proves the path works end-to-end.

3. Incremental Loop

For each remaining behavior:

text
RED:   Write next test → fails
GREEN: Minimal code to pass → passes

Rules:

  • One test at a time
  • Only enough code to pass current test
  • Don't anticipate future tests
  • Keep tests focused on observable behavior

4. Refactor

After all tests pass, look for refactor candidates:

  • Extract duplication
  • Deepen modules (move complexity behind simple interfaces)
  • Apply SOLID principles where natural
  • Consider what new code reveals about existing code
  • Run tests after each refactor step

Never refactor while RED. Get to GREEN first.

Checklist Per Cycle

text
[ ] Test describes behavior, not implementation
[ ] Test uses public interface only
[ ] Test would survive internal refactor
[ ] Code is minimal for this test
[ ] No speculative features added

The Smeltery library

Find your next step.

Good places to start

smeltery / skills

A little direction goes a long way

What’s next?